Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration has been formed to develop a TTRPG set within the series' apocalyptic landscape. The project was revealed, with a crowdfunding campaign planned to launch in the spring of 2026.
"This endeavor aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, offering fans a new way to experience The Division through immersive storytelling and mission-based gameplay," reads an announcement.
Launch products will include a beginner's box, core rulebooks, a GM screen, figurines, and various deluxe editions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus known as Green Poison was unleashed in NYC, sending the nation into chaos. As the crisis escalates, society crumbles and hostile groups emerge, transforming the city into a battlefield. To preserve law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players enter the story.
Development on the game has been underway for approximately several years, and it is confirmed to be complete. The forthcoming crowdfunding effort will function as a preorder system to reach a broader audience, particularly in the United States. Manufacturing will start immediately following the campaign, with shipping expected for the latter part of 2026.
A Streamlined Gameplay Mechanic: The GRIS System
An early look at the game's rules confirms it uses 10-sided dice predominantly through its proprietary GRIS system, encouraging a fast-paced and strategic approach. Agents use abilities to assemble small dice pools, usually from one to five d10s.
- Instead of summing the total, players select a single “result die” from the group.
- This die is then compared against a set challenge number.
- Achieving a natural 10 grants special effects, such as increased harm or enhanced aid.
Engagements Focus On Tactical Placement and Situational Insight
Fights prioritize positioning and situational awareness, mirroring the source material. Factors like taking cover, height advantage, or visibility have a direct impact success chances. This system seems built to reward teamwork and smart positioning instead of raw numbers.
A Thematic Wound Mechanic
The way injuries is managed introduces a interesting thematic twist. Operatives have a injury limit; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.
- At critical condition, an agent is downed, but is not knocked out.
- They can still move and perform restricted acts, simulating the last stand seen in video game shooters.
- Any player knocked down must roll on a trauma table, risking lingering conditions like trauma or mobility-impairing wounds.
A Ready-to-Play Adventure
A free Quickstart Guide will be released in the near future. It contains a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, players lead the hunt for a lost doctor squad and must thwart an attack by the violent Rikers gang, who have taken over that Manhattan district. Further information and the complete product lineup are expected to be unveiled near the Kickstarter start date.